No such thing as future property. This isn’t a factual disagreement on my part, just a quibble over terms; disregard it.
In what sense do you mean no such thing? Clearly, there are future properties. My cat has a property of being dead in the future.
Your example isn’t about signaling or precommitment, it’s changing the game into multiple-shot, modifying the agent’s utility function in an isolated play to take into account their reputation for future plays. Yes, it works. But doesn’t help much in true one-shot (or last-play) situations.
Yes, it was just an example of how to set up cooperation without precommitment. It’s clear that signaling being a one-off cooperator is a very hard problem, if you are only human and there are no Omegas flying around.
This doesn’t place the future in a privileged position. Even though I’m certain I saw my cat 10 minutes ago, it wasn’t alive a week ago with probability one, either.
In what sense do you mean no such thing? Clearly, there are future properties. My cat has a property of being dead in the future.
Yes, it was just an example of how to set up cooperation without precommitment. It’s clear that signaling being a one-off cooperator is a very hard problem, if you are only human and there are no Omegas flying around.
My cat has a property of being dead in the future.
Not with probability one, it doesn’t.
This doesn’t place the future in a privileged position. Even though I’m certain I saw my cat 10 minutes ago, it wasn’t alive a week ago with probability one, either.
Sorry. I deleted my comment to acknowledge my stupidity in making it. By now it’s clear that we don’t disagree substantively.