Also, neither “save the world” or “prevent suffering” are Big Goals. They both have endgames: World saved, suffering prevented. There, you’re done; then what?
Not sure. Your post Higher Purpose seems to deal with the same topic, but kinda wanders off from the question I have in mind. Also, I’m writing about present-day humans, not hypothetical beings who can actually stop all suffering or exhaust all fun. Edited the post to replace “never get full” with “don’t get full”.
Wasn’t this, er, sorta extensively addressed in the Fun Theory Sequence?
Also, neither “save the world” or “prevent suffering” are Big Goals. They both have endgames: World saved, suffering prevented. There, you’re done; then what?
Not sure. Your post Higher Purpose seems to deal with the same topic, but kinda wanders off from the question I have in mind. Also, I’m writing about present-day humans, not hypothetical beings who can actually stop all suffering or exhaust all fun. Edited the post to replace “never get full” with “don’t get full”.
High Challenge, Complex Novelty, Continuous Improvement, and In Praise of Boredom were the main ones I had in mind.