In a sense, yes- of course you can construct something without any given characteristic of a mind, such as an inert rock or a pair of dice.
That said, I’d argue the presence of something like a simplicity prior- not necessarily something that fits the formal definition of a prior, but some sort of tendency for simple beliefs over complicated ones- is a necessity of having beliefs of any kind at all.
For instance- you might have no prior belief, but whenever you generate a belief of any kind, assign it 50% probability. This isn’t a prior(it’s more like a change in how you update from your prior) and you end up with very stupid beliefs; but the ‘generate a belief of any kind’ step necessarily encodes a simplicity tendency, weakly in the sense that more complicated beliefs broadly require more of a prompt to pick out in the first place, and also strongly in the sense that your beliefs cannot be of infinite length, and any finite belief encodes a simplicity tendency over the far-more-numerous versions that are twice as complex. To generate even a single belief requires something at least resembling a simplicity prior.
You can dispense with having beliefs at all as well, but by that point we’re essentially dispensing with being a mind at all,[1] and that means you can no longer have a self-ratifying state of a mind for lack of a mind;[2] and if you have to unwind to a rock to avoid having a simplicity-tendency then that’s about as far from it being optional as is possible.[3]
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I think for the purposes of this discussion many types of thoughts can be thought of as either being a type of belief or implying a belief, in that they follow the same rules of requiring some sort of preference for simplicity… either directly or just because they’re produced through a sequential process that takes finite time to reach a stopping point.
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and also because ‘this state of mind is more correct’ is a belief.
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...I think I may have somewhat lost the thread here. The original argument here is something like ‘perhaps the reason the world seems orderly and not blotzmany, is just that we’re sneaking in that assumption by using reasoning that assumes an orderly world’, right? I guess this is somewhat true, in the sense that anthropically we can’t perceive something no mind perceives and you need a certain amount of order for a mind.[4] But it doesn’t seem to be true in a way that would work to avoid blotzman brains, and if we’re sneaking in that assumption anywhere I think it’s located inside our definition of ‘mind’ rather than how we reason about that definition.
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(I actually expect- Insofar as we can draw any conclusions from this kind of subjective observation at all, which is not obviously the case- a stronger version of this where, ie, my subjective observations don’t draw from the pool of insect observations or even those of any other person, and so it’s not surprising that I don’t find myself being a fly even if there are a lot of flies, because anyone who finds themself a fly is a fly and not me, but that’s besides the point because blotzman brains can still match that criteria.)
On the topic of distinguishing between Counsel and Manipulation, without going directly through whether the resulting beliefs are accurate or not (Because that’s adequately covered and I think the observation that you can manipulate through selective truths somewhat defeats it- given someone who’s already wrong or who has underspecified preferences, you can probably manipulate their actions while only making their beliefs more correct.), I propose: That one(and maybe the) distinction between Counsel and Manipulation is whether the outcome of the action depends on the person being spoken to.
That is: If the AI wants and manipulates for Pink Ponies, then it will tailor its arguments to make sure, no matter who it is speaking to, they will conclude the right answer is pink ponies. We do not need to know who the AI is talking to; maybe they hate horses. Maybe they’re obsessed with manly colors. Regardless, we know the outcome will end up being pink ponies. The AI may need to simulate the target in detail to manipulate them, but the AI can predict where the conversation will go without doing the simulation.
If the AI is counselling, then it will not do this. It might tell the target true facts, which are relevant to the target’s preferences and choices, allowing them to make better decisions; or it still might extrapolate the target’s values and then tell the target selective facts to guide them to that outcome[1]. But regardless, you will need to know what the target is actually like to figure out what is going to happen, and changing the target’s identity will result in corresponding (and probably proportional) changes to the outcome.
This does mean the distinction between counselling and manipulation applies to the AI’s decision-making, and not to any particular series of words or actions, but that’s just what… that word means. If I advise you to play a slot machine I claim is bugged to give out extra jackpots, I’m counselling you if I believe that’s a good idea and manipulating you if I know you’ll still run out of money before the jackpot, even if the machine is the same; the distinction being made is indeed, my thought process.
(To formalize this you’d need to define ‘depends on the person being spoken to’ better, I imagine. an AI that lets the target implicitly-pick between pink ponies and magenta mermaids by demonstrated-receptiveness-in-conversation then manipulates them in the opposite direction from there is depending on the person a little, but much less than actual counsel and it still involves a lot of manipulation. I’m not totally sure whether or not it’s desirable to specify ‘and depends on the intermediate states of conversation’, because as intelligent beings one would hope we’d sometimes converge on the same answers given enough helpful advice.)
I think in this case what the AI is doing is somewhere between counselling and manipulation, where the outcome depends on the target, but only on the extrapolated-values from the start of the process, and so you don’t need to know most of the person or any of the intermediate states to know the conclusion, even though you need to know a little.