Hmm, it would be interesting to try to develop a video game aimed at teaching rationality; I’m sure it would be possible to make a game world with the kind of baffling chaotic problem Eliezer talks about. It could be presented as a world with weird physical laws, in which you perform experiements … but it could also be something completely different, as long as the baffling element is there.
There are some aspects that are hard to reproduce in a game, such as the fact that you don’t even know whether a solution exists and/or how much effort is required, or the social pressure to do things a particular way … but then there are plenty of ways game have of teaching you things that are subtly wrong...
Anyway, even if it’s not possible to make a game that makes you really challenge a baffling chaotic problem, it’s probably still possible to make one that can teach you quite a bit about rationality.
(by the way, I’m a game programmer / game designer, so I’ll start taking notes on what could be possible, what’s already been done etc.) (I already know of a game that gave you “incorrect” feedback on the rules—“don’t do this or you’ll die” where in fact, you don’t always die if you don’t)
Heh, somedbody’s been reading Unicorn Jelly …