I’m curious if LLMs would do better on later-gen games. However, they don’t have as robust emulation tools as far as I know.
If you just want an emulator that runs the game well, then those are available for all of the relevant consoles, up to and including the Switch. Last year Nintendo forced the major Switch emulators and a 3DS emulator to shut down, but they were already compatible with the then-existing Pokémon games, and no new Pokémon games have been released since.
But if by “robust” you mean having good tooling to programmatically interact with the games, then that would have to be more DIY. The emulators are generally open source, though.
I would be very interested to see if there’s a good way to have LLMs handle the latest games, which have full 3D environments and a movable camera. Especially without cheating and providing coordinates.
If you just want an emulator that runs the game well, then those are available for all of the relevant consoles, up to and including the Switch. Last year Nintendo forced the major Switch emulators and a 3DS emulator to shut down, but they were already compatible with the then-existing Pokémon games, and no new Pokémon games have been released since.
But if by “robust” you mean having good tooling to programmatically interact with the games, then that would have to be more DIY. The emulators are generally open source, though.
I would be very interested to see if there’s a good way to have LLMs handle the latest games, which have full 3D environments and a movable camera. Especially without cheating and providing coordinates.