The problem with commentary not made by the players themselves is that, as far as I understand it, the project wants the general thoughts of the player and not just the motivations for every specific move. Like, ideally, they want some stream of consciousness commentary style “oh look, that guy looks kind of tough, I’ll go see if I can agro him. Oh no! he’s way too strong… lets go hide behind this tree it looks kinda safe [...]”. That’s why I suggested the lets plays and not e-sports in general.
If they’re ok with just noise-free motivational analysis, anything with good commentators might work, and chess is indeed a pretty clean option.
Could do Go, Poker or some E-Sports with commentary. Poker unlike chess has the advantage that the commentators can see all of the players hands but the players can only see their own. Commentators often will talk about what a player must be thinking in this situation and account for what is observable to the player or not.
This would certainly be easier to scale but not as good quality.
What if we use the commentary from chess games as thoughts?
The problem with commentary not made by the players themselves is that, as far as I understand it, the project wants the general thoughts of the player and not just the motivations for every specific move. Like, ideally, they want some stream of consciousness commentary style “oh look, that guy looks kind of tough, I’ll go see if I can agro him. Oh no! he’s way too strong… lets go hide behind this tree it looks kinda safe [...]”. That’s why I suggested the lets plays and not e-sports in general.
If they’re ok with just noise-free motivational analysis, anything with good commentators might work, and chess is indeed a pretty clean option.
Could do Go, Poker or some E-Sports with commentary. Poker unlike chess has the advantage that the commentators can see all of the players hands but the players can only see their own. Commentators often will talk about what a player must be thinking in this situation and account for what is observable to the player or not.
This would certainly be easier to scale but not as good quality.