Neither there nor in Cheliax’s world are there really any lumbering bureaucracies that do insane things for inscrutable bureaucratic reasons; all the organisations depicted are all remarkably sane. Important positions are almost always filled by the smart, skilled, and hardworking. Decisions aren’t made because of emotional outbursts. Instead, lots of agents go around optimising for their goals by thinking hard about them.
(I’m spoiler tagging my entire response to this because I don’t know what kinds of spoilers are acceptable in this context and I’d rather err on the side of caution.)
While this paragraph is technically true at its most literal (most of the clauses aren’t strictly false), I don’t think the overall picture it’s painting is quite as applicable to Cheliax as you make it out to be. Most of what we see of Cheliax is how it functions when it has so much to gain from a project that its two most powerful people spend a ridiculous amount of their time personally overseeing or intervening in it, and when the project’s success depends on obliging and learning from someone who demands competence and coordination and can’t be forced to help them. In other words, we’re seeing (a tiny piece of) Cheliax when someone with unprecedented leverage is forcing it to be on its best behaviour. This is not their natural mode. Recall that almost the moment that Keltham and Carissa are both gone, the enterprise essentially falls apart, because the remaining overseers actually aren’t all that competent when they don’t have Keltham and Carissa around forcing them to restrain their worst foibles or care more about results than method. Indeed, one of Cheliax’s major weaknesses is that it actually tends to optimize against people thinking very hard or being honest with themselves, unless they’re either so psychopathic or so thoroughly brainwashed that they can think very hard without having any unAsmodean thoughts (or so powerful that no one can punish them for heresy, e.g. Abrogail Thrune).
Don’t get me wrong, baseline Cheliax still gets a remarkable amount accomplished for a dystopian hellscape, especially compared to its nearest cultural and geographic peers, which does indeed suggest an unusual amount of competence. But Asmodeanism inherently shoots itself in the foot so much that the text itself devotes a decent word count to Carissa realizing this fact and trying to figure out why. I wouldn’t call them “remarkably sane”, just more sane than their neighbours, who aren’t exactly a high bar.
(I’m spoiler tagging my entire response to this because I don’t know what kinds of spoilers are acceptable in this context and I’d rather err on the side of caution.)
While this paragraph is technically true at its most literal (most of the clauses aren’t strictly false), I don’t think the overall picture it’s painting is quite as applicable to Cheliax as you make it out to be. Most of what we see of Cheliax is how it functions when it has so much to gain from a project that its two most powerful people spend a ridiculous amount of their time personally overseeing or intervening in it, and when the project’s success depends on obliging and learning from someone who demands competence and coordination and can’t be forced to help them. In other words, we’re seeing (a tiny piece of) Cheliax when someone with unprecedented leverage is forcing it to be on its best behaviour. This is not their natural mode. Recall that almost the moment that Keltham and Carissa are both gone, the enterprise essentially falls apart, because the remaining overseers actually aren’t all that competent when they don’t have Keltham and Carissa around forcing them to restrain their worst foibles or care more about results than method. Indeed, one of Cheliax’s major weaknesses is that it actually tends to optimize against people thinking very hard or being honest with themselves, unless they’re either so psychopathic or so thoroughly brainwashed that they can think very hard without having any unAsmodean thoughts (or so powerful that no one can punish them for heresy, e.g. Abrogail Thrune).
Don’t get me wrong, baseline Cheliax still gets a remarkable amount accomplished for a dystopian hellscape, especially compared to its nearest cultural and geographic peers, which does indeed suggest an unusual amount of competence. But Asmodeanism inherently shoots itself in the foot so much that the text itself devotes a decent word count to Carissa realizing this fact and trying to figure out why. I wouldn’t call them “remarkably sane”, just more sane than their neighbours, who aren’t exactly a high bar.