Yes, I fully agree that things will work differently depending on the specific rules of the specific competition.
I’m mostly referring to questions of strategy and metagame. In terms of a specific type of strike in fencing, for instance, things have to become a bit more contrived for this to become applicable. Two really great fencers could, for instance, face off in a duel of mindgame meta, where one strikes twice in a manner that is unlikely to succeed, but is an attack on the pacing of the duel, attempting to take control of it, which the other will respond to.
On the third attempt of this technique, the opponent might anticipate a slight change in the technique, such as the strike turning into an actual attack, and prepare a more diverse set of reactions to counter how their opponent might avoid their default reaction (which they have now seen twice, and may have figured out a way to circumvent). Then, the game takes more depth, as both fencers become aware that there are more possible reactions, but that who takes control of the battle’s pacing will depend on the attacker’s anticipation of their opponents’ style and possible reactions.
As I said, very contrived, but I could plausibly see this happening in high-caliber duels, naturally occurring at the quarter-second level or faster, particularly for fencing from what I know.
Yes, I fully agree that things will work differently depending on the specific rules of the specific competition.
I’m mostly referring to questions of strategy and metagame. In terms of a specific type of strike in fencing, for instance, things have to become a bit more contrived for this to become applicable. Two really great fencers could, for instance, face off in a duel of mindgame meta, where one strikes twice in a manner that is unlikely to succeed, but is an attack on the pacing of the duel, attempting to take control of it, which the other will respond to.
On the third attempt of this technique, the opponent might anticipate a slight change in the technique, such as the strike turning into an actual attack, and prepare a more diverse set of reactions to counter how their opponent might avoid their default reaction (which they have now seen twice, and may have figured out a way to circumvent). Then, the game takes more depth, as both fencers become aware that there are more possible reactions, but that who takes control of the battle’s pacing will depend on the attacker’s anticipation of their opponents’ style and possible reactions.
As I said, very contrived, but I could plausibly see this happening in high-caliber duels, naturally occurring at the quarter-second level or faster, particularly for fencing from what I know.