The problem is that, with real history, it’s impossible to do comparison experiments.
A lot of strategic computer games have functions that make it possible to determine what would happen if events turned out differently. In all seriousness, I recommend focusing your attention on those models.
The problem is that, with real history, it’s impossible to do comparison experiments.
A lot of strategic computer games have functions that make it possible to determine what would happen if events turned out differently. In all seriousness, I recommend focusing your attention on those models.
This is interesting. Please could you (or anyone else in the know) elaborate a little, and maybe give a few examples?