My impression is that draws can still occasionally occur against grandmasters.
And I can get a draw (more than occasionally) against computer programs I have almost no hope of ever winning against. Draws are easy if you do not try to win.
From what I know, at grandmaster level, it is generally considered to be within the white player’s power to force the game into a dead-end drawn position, leaving the black no sensible alternative at any step. This is normally considered cowardly play, but it’s probably the only way a human could hope for even a draw against a top computer these days.
With black pieces, I doubt that even the most timid play would help against a computer with an extensive opening book, programmed to steer the game into maximally complicated and uncertain positions at every step. (I wonder if anyone has looked at the possibility of teaching computers Mikhail Tal-style anti-human play, where they would, instead of calculating the most sound and foolproof moves, steer the game into mind-boggling tactical complications where humans would get completely lost?) In any case, I am sure that taking any initiative would be a suicidal move against a computer these days.
(Well, there is always a very tiny chance that the computer might blunder.)
And I can get a draw (more than occasionally) against computer programs I have almost no hope of ever winning against. Draws are easy if you do not try to win.
From what I know, at grandmaster level, it is generally considered to be within the white player’s power to force the game into a dead-end drawn position, leaving the black no sensible alternative at any step. This is normally considered cowardly play, but it’s probably the only way a human could hope for even a draw against a top computer these days.
With black pieces, I doubt that even the most timid play would help against a computer with an extensive opening book, programmed to steer the game into maximally complicated and uncertain positions at every step. (I wonder if anyone has looked at the possibility of teaching computers Mikhail Tal-style anti-human play, where they would, instead of calculating the most sound and foolproof moves, steer the game into mind-boggling tactical complications where humans would get completely lost?) In any case, I am sure that taking any initiative would be a suicidal move against a computer these days.
(Well, there is always a very tiny chance that the computer might blunder.)