Focusing on ‘full agents’ might be misleading. Humans are fairly agenty as far as things go. Mobs and corporations and countries are a bit less agenty on the whole. So maybe you need some spectrum (or space) of agentness for things to be appropriately similarly-typed.
Game theory and MDPs and so on often treat the population as static. But we spawn (and dissolve) actors all the time. So a full theory here would need to build that in from the start. This has the nice property that it might be a foundation to describe a hierarchy too: mobs, corporations, and countries get spawned, dissolved, transformed, etc. all the time, after all. (Looser thought: could some agents-composed-of-parts be ‘suspended’ or ‘transferred’ to different substrate...?)
Nice! I’m very late to this. A few thoughts.
Focusing on ‘full agents’ might be misleading. Humans are fairly agenty as far as things go. Mobs and corporations and countries are a bit less agenty on the whole. So maybe you need some spectrum (or space) of agentness for things to be appropriately similarly-typed.
Game theory and MDPs and so on often treat the population as static. But we spawn (and dissolve) actors all the time. So a full theory here would need to build that in from the start. This has the nice property that it might be a foundation to describe a hierarchy too: mobs, corporations, and countries get spawned, dissolved, transformed, etc. all the time, after all. (Looser thought: could some agents-composed-of-parts be ‘suspended’ or ‘transferred’ to different substrate...?)