I will say that I think my typical everyday rationality looks much more like the thing you mentioned; if I’ve invested time but the thing isn’t panning out, (as an example) then something along the lines of “hey, sunk costs are a thing, let’s get out of here” will fire.
But I do think that there’s a time and place for the sort of more explicit reasoning that boggling entails.
(Unsure if we’re talking about the same thing. Feel free to re-orient me if I’ve gone off on a tangent)
What I mean is that the skills ‘work’ when practicing them leads to them bleeding out into the world. And that this mostly looks liess like ‘aha, an opportunity to use skill X’ and more like you just naturally think a bit more in terms of how skill X views the world than before.
Eg: supply and demand is less an explicit thing you apply (unless the situation is complex) and more just the way you see the world when you level up the economist lens.
Ah, cool. This I think I agree with (skills in much more fluid contexts vs needing to explicitly call on them. maybe a passive vs active skill comparison from RPGs?)
Huh, okay.
I will say that I think my typical everyday rationality looks much more like the thing you mentioned; if I’ve invested time but the thing isn’t panning out, (as an example) then something along the lines of “hey, sunk costs are a thing, let’s get out of here” will fire.
But I do think that there’s a time and place for the sort of more explicit reasoning that boggling entails.
(Unsure if we’re talking about the same thing. Feel free to re-orient me if I’ve gone off on a tangent)
What I mean is that the skills ‘work’ when practicing them leads to them bleeding out into the world. And that this mostly looks liess like ‘aha, an opportunity to use skill X’ and more like you just naturally think a bit more in terms of how skill X views the world than before.
Eg: supply and demand is less an explicit thing you apply (unless the situation is complex) and more just the way you see the world when you level up the economist lens.
Ah, cool. This I think I agree with (skills in much more fluid contexts vs needing to explicitly call on them. maybe a passive vs active skill comparison from RPGs?)
(lenses/ontologies/viewpoints/hats/perceptual habits)