Missing information or a too-complex information environment is a big part of where I’m excited about cohabitive game design. The market works to summarize many many preferences. Large WoW guilds run into problems of organizing information.
I’m musing about some kind of fog of war chess game. Each player controls one piece, and can see all of the squares they can move to. They can’t see the whole board, and can only communicate to the king how badly they want to move, and the king decides. This would be a team competitive game, but the idea of adding small side goals for pieces (such as, you get 2 points if your team wins, and 1 point if you’re alive at the end win or lose) could make for an unusually focused cohabitive design space.
In general a lot of my cohabitive game design ideas come out in the form of having larger player bases. I should try and make a really tight two player cohabitive setup.
(Very tangentially related but if you want to talk Cohabitive Game Design stuff, I’ll be hanging around at Metagame.games this weekend.)
Game design thoughts:
Missing information or a too-complex information environment is a big part of where I’m excited about cohabitive game design. The market works to summarize many many preferences. Large WoW guilds run into problems of organizing information.
I’m musing about some kind of fog of war chess game. Each player controls one piece, and can see all of the squares they can move to. They can’t see the whole board, and can only communicate to the king how badly they want to move, and the king decides. This would be a team competitive game, but the idea of adding small side goals for pieces (such as, you get 2 points if your team wins, and 1 point if you’re alive at the end win or lose) could make for an unusually focused cohabitive design space.
In general a lot of my cohabitive game design ideas come out in the form of having larger player bases. I should try and make a really tight two player cohabitive setup.
(Very tangentially related but if you want to talk Cohabitive Game Design stuff, I’ll be hanging around at Metagame.games this weekend.)