Half Life 2: Really implanted the idea of “Ok, stop for a second and breath. If you rush into this next action, you end up dying. So, what are you doing to do. You have a bit of time to hide in this shipping container and make a plan”
The Binding of Isaac: In TBOI, your items mix together in unexpected ways. Some mixes are super cool and powerful, other mixes are pretty annoying. So, you want to be choosy with what powerups you pick up. If you don’t figure out what all your options are first, you can miss out on cool opportunities, because you’re locked into one type of powerup. It’s best to scope out the situtaion before making your final decision. Put another way, your first plan isn’t necessarily your best plan.
Half Life 2: Really implanted the idea of “Ok, stop for a second and breath. If you rush into this next action, you end up dying. So, what are you doing to do. You have a bit of time to hide in this shipping container and make a plan”
The Binding of Isaac: In TBOI, your items mix together in unexpected ways. Some mixes are super cool and powerful, other mixes are pretty annoying. So, you want to be choosy with what powerups you pick up. If you don’t figure out what all your options are first, you can miss out on cool opportunities, because you’re locked into one type of powerup. It’s best to scope out the situtaion before making your final decision. Put another way, your first plan isn’t necessarily your best plan.