In Ticket to Ride, you draw random goal cards at the beginning of the game. You can choose to discard one, but still you have to play to the utility function you’ve been given. I have things in life that I want, that other people might not care about or optimize for. When I see someone else in real life who is doing better than me on some axis that’s more of a “nice to have” for me, it’s helpful to remind myself that I have drawn a different utility function and am playing a different game than them.
I think that Don’t Starve Together, much like Minecraft and (so I’ve been told) Factorio, has been a lesson in automation/bottlenecks/dependencies. You have to gather enough materials to create things that make survival easier, while the waterline rises and threats escalate. Another thing: Time is the scarce and precious resource, and you need to make wise decisions quickly. Not deciding is deadly. Deciding wrong is deadly.
In Ticket to Ride, you draw random goal cards at the beginning of the game. You can choose to discard one, but still you have to play to the utility function you’ve been given. I have things in life that I want, that other people might not care about or optimize for. When I see someone else in real life who is doing better than me on some axis that’s more of a “nice to have” for me, it’s helpful to remind myself that I have drawn a different utility function and am playing a different game than them.
I think that Don’t Starve Together, much like Minecraft and (so I’ve been told) Factorio, has been a lesson in automation/bottlenecks/dependencies. You have to gather enough materials to create things that make survival easier, while the waterline rises and threats escalate. Another thing: Time is the scarce and precious resource, and you need to make wise decisions quickly. Not deciding is deadly. Deciding wrong is deadly.