I see where you’re coming from, but the majority of competitive games have a large element of modeling your opponent and predicting his actions. Without playing this one, it seems pretty silly to advertise it as exceptional.
Most games give you one chance at estimating your opponents subjunctive decision theory. If I understand this one correctly, it involves a lot deeper probing of their decision theory. This has significant differences from regular “predict the opponent” game mechanics in that you have to build up a strategy that works even when the opponent knows it (and knows that you know that they know …). So it seems like the emphasis is unique, and matches the kind of reasoning we’ve talked a lot about here in the context of newcomblike problems.
Most games give you one chance at estimating your opponents subjunctive decision theory. If I understand this one correctly, it involves a lot deeper probing of their decision theory. This has significant differences from regular “predict the opponent” game mechanics in that you have to build up a strategy that works even when the opponent knows it (and knows that you know that they know …). So it seems like the emphasis is unique, and matches the kind of reasoning we’ve talked a lot about here in the context of newcomblike problems.