[SEQ RERUN] Harmful Options

Today’s post, Harmful Options was originally published on 25 December 2008. A summary (taken from the LW wiki):

Offering people more choices that differ along many dimensions, may diminish their satisfaction with their final choice. Losses are more painful than the corresponding gains are pleasurable, so people think of the dimensions along which their final choice was inferior, and of all the other opportunities passed up. If you can only choose one dessert, you’re likely to be happier choosing from a menu of two than from a menu of fourteen. Refusing tempting choices consumes mental energy and decreases performance on other cognitive tasks. A video game that contained an always-visible easier route through, would probably be less fun to play even if that easier route were deliberately foregone. You can imagine a Devil who follows someone around, making their life miserable, solely by offering them options which are never actually taken. And what if a worse option is taken due to a predictable mistake? There are many ways to harm people by offering them more choices.


Discuss the post here (rather than in the comments to the original post).

This post is part of the Rerunning the Sequences series, where we’ll be going through Eliezer Yudkowsky’s old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Imaginary Positions, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.

Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day’s sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.