Actually, one thing I enjoy about go is that small advantages don’t escalate, at least not nearly as much as they do in chess. In go, if you make a mistake early that puts you behind by, say, 30-40 points, the place where you made that mistake usually interacts with the rest of the board little enough that you’re not hugely disadvantaged elsewhere, and if you play better in the time and space that is left, you can catch up. But as you say about chess, I’m not sure if this is a very generalizable idea, at least when it comes to rationality.
But as you say about chess, I’m not sure if this is a very generalizable idea, at least when it comes to rationality.
For most practical situations I would suggest that it does generalise. Humans have relatively little ability to compound on success in a drastic manner. Exceptions of course include situations such as if Smily and Clippy were created at the same time on the same planet. Clippy getting the first week wrong could well leave tiling the universe with paperclips instead of molecular smiley faces is completely beyond his grasp.
Actually, one thing I enjoy about go is that small advantages don’t escalate, at least not nearly as much as they do in chess. In go, if you make a mistake early that puts you behind by, say, 30-40 points, the place where you made that mistake usually interacts with the rest of the board little enough that you’re not hugely disadvantaged elsewhere, and if you play better in the time and space that is left, you can catch up. But as you say about chess, I’m not sure if this is a very generalizable idea, at least when it comes to rationality.
For most practical situations I would suggest that it does generalise. Humans have relatively little ability to compound on success in a drastic manner. Exceptions of course include situations such as if Smily and Clippy were created at the same time on the same planet. Clippy getting the first week wrong could well leave tiling the universe with paperclips instead of molecular smiley faces is completely beyond his grasp.
It generalizes to real-time strategy games, at least.