Do enough LWers even have VR headsets to be worth making a thread? It’s true that game makers are very interested in VR, but after a great deal of lurking on /r/oculus & /r/vive (I know I shouldn’t torture myself like this but I can’t help it), I get the impression that there still have been shipped only on the order of tens of thousands of current-gen headsets.
Going by Steam data, there appears to be about 50K Vive units out in the wild at the moment. I don’t know about Oculus, but I suspect not much more because they seem to have difficulties shipping units.
However there is also Samsung’s Gear VR and Google’s Cardboard which are kinda-sorta VR but still VR.
On the other hand, my impression is that all available VR software is still demo-style crap. Yes, you spend some time doing ooooh and aaaah for a while, but never mind killer apps, I haven’t even seen a decent game for VR yet. I am sure that will change, though. Eventually.
Yeah, sounds about the right magnitude. It’ll be interesting to see how many must-have experiences stack up over the coming year as manufacturing ramps up. A few things already stand out—everyone loves Tilt Brush, and for example, the reviews of the rockclimbing game The Wall sound like it may be one of the first VR games to really stick and be more than a demo but it only came out a week or two ago. So we’ll see.
Do enough LWers even have VR headsets to be worth making a thread? It’s true that game makers are very interested in VR, but after a great deal of lurking on /r/oculus & /r/vive (I know I shouldn’t torture myself like this but I can’t help it), I get the impression that there still have been shipped only on the order of tens of thousands of current-gen headsets.
Going by Steam data, there appears to be about 50K Vive units out in the wild at the moment. I don’t know about Oculus, but I suspect not much more because they seem to have difficulties shipping units.
However there is also Samsung’s Gear VR and Google’s Cardboard which are kinda-sorta VR but still VR.
On the other hand, my impression is that all available VR software is still demo-style crap. Yes, you spend some time doing ooooh and aaaah for a while, but never mind killer apps, I haven’t even seen a decent game for VR yet. I am sure that will change, though. Eventually.
roundup on steam data just posted
http://arstechnica.com/gaming/2016/05/steam-gauge-what-vr-games-are-popular-with-htc-vives-early-adopters/
Yeah, sounds about the right magnitude. It’ll be interesting to see how many must-have experiences stack up over the coming year as manufacturing ramps up. A few things already stand out—everyone loves Tilt Brush, and for example, the reviews of the rockclimbing game The Wall sound like it may be one of the first VR games to really stick and be more than a demo but it only came out a week or two ago. So we’ll see.