The larger source of income benefits greatly from Miners, benefits from the presence of every ore (especially Haematite), likes coal, and benefits from having one Smith.
The smaller source of income benefits from Woodcutters, benefits from having two (but not more) Warriors, hard-requires at least one Woodcutter and Warrior in order to be viable, actively dislikes Coal, doesn’t care about ores (except Copper for some reason), and strongly benefits from Crafters.
Ah, I see! That is a meaningful interpretation of reality, but rather than ‘ore-based vs wood-based’ I’d phrase it as a distinction between:
Staying inside and mining. Benefits from all ores, and miners. Makes only a few finished goods (smelting only with coal) but still benefits from higher coal level and one or two dwarves to smelt.
Also getting outside and getting fuel. Needs warriors to get you outside, benefits a lot from woodcutters as well, smelts whatever ores are available and crafts wood if it’s left over.
Ah, I see! That is a meaningful interpretation of reality, but rather than ‘ore-based vs wood-based’ I’d phrase it as a distinction between:
Staying inside and mining. Benefits from all ores, and miners. Makes only a few finished goods (smelting only with coal) but still benefits from higher coal level and one or two dwarves to smelt.
Also getting outside and getting fuel. Needs warriors to get you outside, benefits a lot from woodcutters as well, smelts whatever ores are available and crafts wood if it’s left over.