You could make a program like that. So what? No one gave an argument why the possibility of making such a program like that actually contradicts Deutsch. Such a program wouldn’t be creating knowledge as it played (in Deutsch’s terminology), it’d be doing some pretty trivial math (the hard part being the memory and speed for dealing with all the data), so it can’t be an example of the unpredictability of knowledge creation in Deutsch’s sense.
My initial point was merely that a statement was false. I think that’s important. We should try to correct our mistakes, starting with the ones we see first, and then after correcting them we might find more.
You could make a program like that. So what? No one gave an argument why the possibility of making such a program like that actually contradicts Deutsch. Such a program wouldn’t be creating knowledge as it played (in Deutsch’s terminology), it’d be doing some pretty trivial math (the hard part being the memory and speed for dealing with all the data), so it can’t be an example of the unpredictability of knowledge creation in Deutsch’s sense.
My initial point was merely that a statement was false. I think that’s important. We should try to correct our mistakes, starting with the ones we see first, and then after correcting them we might find more.
If that is true, (and you don’t just mean that it only generated the knowledge when it solved the game initially, and is merely looking up that knowledge during the game), then I don’t care much about whatever it is that Deutsch calls knowledge.
It was not false. You were just confused about the referent of “chess AI”.