Well then do something you enjoy that’s not productive right now, but can become so if you try enough to raise your skill at it. Every ability I can boast of so far has been picked up along the way as I was avoiding tasks I ought to have worked on in favor of leisure activities that still required some sort of skill to be performed well. Even procrastination can be useful if your chosen method of procrastinating earns you abilities for which someone, somewhere is willing to pay you.
That is, as long as you don’t refuse to enjoy something on the grounds that it might turn out to be lucrative one day, and therefore it’s not proper enjoyment.
It’s not that I’m not skilled at the things I like. It’s that the stuff I want to do is stuff like reading and playing videogames. It’s not something you can feasibly make a living doing. Also, I’m pretty sure that the few actual jobs there are in areas like that still end up pretty unpleasant.
It’s not that I’m not skilled at the things I like.
Huh. I never doubted that for one second, nor said anything about it.
It’s that the stuff I want to do is stuff like reading and playing videogames. It’s not something you can feasibly make a living doing. Also, I’m pretty sure that the few actual jobs there are in areas like that still end up pretty unpleasant.
Oh. Oh, it makes sense now. Well, to tell you the truth, I too started with reading and playing videogames, and I’ve progressed to writing and making stuff for videogames. Low entry barriers to my respective means of expression helped a lot, too. Do you have any sort of hobby that you’d like to take to the next level, so to speak?
I’ve tried writing, but I can never get more than a few pages. I can come up with good ideas, but I’ll never be able to write the requisite million words before I can get to the good writing.
As for making stuff for videogames, that’s pretty much what this project is. I’m making a graphics program for non-euclidean geometry. Imagine portal, but with portals that look like this, or at least they would if you embedded them in four-dimensional space and looked at a cross-section, and several other interesting defects in space.
I’ve also tried modeling. I’ve had some fun with it with POV-Ray, but I never got the hang of Blender.
Well then do something you enjoy that’s not productive right now, but can become so if you try enough to raise your skill at it. Every ability I can boast of so far has been picked up along the way as I was avoiding tasks I ought to have worked on in favor of leisure activities that still required some sort of skill to be performed well. Even procrastination can be useful if your chosen method of procrastinating earns you abilities for which someone, somewhere is willing to pay you.
That is, as long as you don’t refuse to enjoy something on the grounds that it might turn out to be lucrative one day, and therefore it’s not proper enjoyment.
It’s not that I’m not skilled at the things I like. It’s that the stuff I want to do is stuff like reading and playing videogames. It’s not something you can feasibly make a living doing. Also, I’m pretty sure that the few actual jobs there are in areas like that still end up pretty unpleasant.
Huh. I never doubted that for one second, nor said anything about it.
Oh. Oh, it makes sense now. Well, to tell you the truth, I too started with reading and playing videogames, and I’ve progressed to writing and making stuff for videogames. Low entry barriers to my respective means of expression helped a lot, too. Do you have any sort of hobby that you’d like to take to the next level, so to speak?
I’ve tried writing, but I can never get more than a few pages. I can come up with good ideas, but I’ll never be able to write the requisite million words before I can get to the good writing.
As for making stuff for videogames, that’s pretty much what this project is. I’m making a graphics program for non-euclidean geometry. Imagine portal, but with portals that look like this, or at least they would if you embedded them in four-dimensional space and looked at a cross-section, and several other interesting defects in space.
I’ve also tried modeling. I’ve had some fun with it with POV-Ray, but I never got the hang of Blender.