Ok. This makes sense. And I think about everyone agrees that evolution is very inefficient, in the sense that with some work (but vastly less time than evolution used) humans will be able to figure out how to make a thing that, using much less resources than evolution used, makes an AGI.
I was objecting to “brute force”, not “inefficient”. It’s brute force in some sense, like it’s “just physics” in the sense that you can just set up some particles and then run physics forward and get an AGI. But it also uses a lot of design ideas (stuff in the genome, and some ecological structure). It does a lot of search on a lot of dimensions of design. If you don’t efficient-ify your big evolution, you’re invoking a lot of compute; if you do efficient-ify, you might be cutting off those dimensions of search.
Ok. This makes sense. And I think about everyone agrees that evolution is very inefficient, in the sense that with some work (but vastly less time than evolution used) humans will be able to figure out how to make a thing that, using much less resources than evolution used, makes an AGI.
I was objecting to “brute force”, not “inefficient”. It’s brute force in some sense, like it’s “just physics” in the sense that you can just set up some particles and then run physics forward and get an AGI. But it also uses a lot of design ideas (stuff in the genome, and some ecological structure). It does a lot of search on a lot of dimensions of design. If you don’t efficient-ify your big evolution, you’re invoking a lot of compute; if you do efficient-ify, you might be cutting off those dimensions of search.