Noted! I did need behaviour that was nice in one world and nasty in the others, so I couldn’t choose anything unambiguously nice, but situationally nice. You can get some more abstract concepts like pressing a button that has different effects in the different worlds...
Noted! I did need behaviour that was nice in one world and nasty in the others, so I couldn’t choose anything unambiguously nice, but situationally nice. You can get some more abstract concepts like pressing a button that has different effects in the different worlds...