I think a lot of problems in systems and mechanism design stem from because people have some degree of the following type of wishful thinking.
Something like in-ideal-conditions-which-everybody-wants-therefore-everybody-will-drive-towards OR with our system people will do this pirouette with a double-leg evolution e.g., read instructions before engaging, self-organize in a specific way—while your important thing is one click too far. Or in an ideal world this system would work if people were habituated to do this thing in a specific way—but there is no critical mass created for this norm to show up and nobody really engaged.
As opposed to modeling things where we need to do these specific six push forces, with specific angle and strength, some accelerating some processes, some redirecting, some discouraging. And then think what sort of outcome is possible given these forces’ design—if the outcome is not what’s intended, design a slightly different push ecosystem and see if that makes one closer to what one intended.
I think a lot of problems in systems and mechanism design stem from because people have some degree of the following type of wishful thinking.
Something like in-ideal-conditions-which-everybody-wants-therefore-everybody-will-drive-towards OR with our system people will do this pirouette with a double-leg evolution e.g., read instructions before engaging, self-organize in a specific way—while your important thing is one click too far. Or in an ideal world this system would work if people were habituated to do this thing in a specific way—but there is no critical mass created for this norm to show up and nobody really engaged.
As opposed to modeling things where we need to do these specific six push forces, with specific angle and strength, some accelerating some processes, some redirecting, some discouraging. And then think what sort of outcome is possible given these forces’ design—if the outcome is not what’s intended, design a slightly different push ecosystem and see if that makes one closer to what one intended.