Ooh, one way that you could have it is that the human is actually solving problems by programming a bot to solve them, a bit like in Shenzhen I/O, and the bot starts to meet lookalike bots, that act according to the code you’ve written, but with an opposing goal? And they’re on the other side of the mirror so you can only change your own bot’s behavior
In this case and, tragically, in most cases, I don’t think doing the real thing in a video game (that people would play) is possible.
Common obstacles to making philosophical games entail from the fact that one can’t put a whole person inside a game, we don’t have human-level AI that we could put inside a video game (and even if we did we’d be constrained by the fact that doing so is to some extent immoral although you can make sure the experience component that corresponds to the npc is very small, eg, by making the bulk of the experience that of an actor, performing), and you also can’t rely on human players to roleplay correctly, we can’t temporarily override their beliefs and desires with that of their character, even when they wish we could.
So if we want to make games about people, we have to cheat.
Ooh, one way that you could have it is that the human is actually solving problems by programming a bot to solve them, a bit like in Shenzhen I/O, and the bot starts to meet lookalike bots, that act according to the code you’ve written, but with an opposing goal? And they’re on the other side of the mirror so you can only change your own bot’s behavior
In this case and, tragically, in most cases, I don’t think doing the real thing in a video game (that people would play) is possible.
Common obstacles to making philosophical games entail from the fact that one can’t put a whole person inside a game, we don’t have human-level AI that we could put inside a video game (and even if we did we’d be constrained by the fact that doing so is to some extent immoral although you can make sure the experience component that corresponds to the npc is very small, eg, by making the bulk of the experience that of an actor, performing), and you also can’t rely on human players to roleplay correctly, we can’t temporarily override their beliefs and desires with that of their character, even when they wish we could.
So if we want to make games about people, we have to cheat.