During a Long Reflection period, another idea is to treat utopia similar to a git worktree. Branch different versions of utopia, try out variations on branches, and then merge the improvements back to main. The software analogy also implies merging smaller, modular changes frequently to avoid branches growing stale/incompatible. Each change would need to be justified back to main through a PR process. To avoid falling into local minima, we would need to refactor incrementally, borrowing something like the Strangler fig pattern.
I’d contrast this with the archipelago setup, which I view through the software lens as creating a diversity of less related apps, which would likely diverge significantly over time—trying to merge a full archipelago would create a conflict. But I don’t think these two views are necessarily mutually exclusive. For instance, you could apply the worktree structure within each island of an archipelago.
The standard motte-and-bailey is framed as a move on the part of the party making the claim (let’s call her Alice). But I think things that look like a motte-and-bailey can often be the result of the conversational partner (Bob) not making it safe for Alice to concede that her original point was fuzzy or too strong. If Bob will treat Alice’s updating/saying “You’re right, my claim is too strong” as proof of lower status, then the motte-and-bailey move (to backtrack and state she was not trying to make the stronger claim to begin with) becomes much more available and attractive as an option, as it lets her save face/keep status.
This predicts that we would see more motte-and-bailey dynamics in adversarial public discussions where the outcome of the debate amounts to an exchange of status or power, and should be rarer in cases where status is already settled, or in high-trust environments.
From the few times I managed to reflect and catch myself during conversations, I usually do motte-and-bailey without realizing it. It is motivated reasoning from wanting to prove myself correct quickly.
During a Long Reflection period, another idea is to treat utopia similar to a git worktree. Branch different versions of utopia, try out variations on branches, and then merge the improvements back to main. The software analogy also implies merging smaller, modular changes frequently to avoid branches growing stale/incompatible. Each change would need to be justified back to main through a PR process. To avoid falling into local minima, we would need to refactor incrementally, borrowing something like the Strangler fig pattern.
I’d contrast this with the archipelago setup, which I view through the software lens as creating a diversity of less related apps, which would likely diverge significantly over time—trying to merge a full archipelago would create a conflict. But I don’t think these two views are necessarily mutually exclusive. For instance, you could apply the worktree structure within each island of an archipelago.
The standard motte-and-bailey is framed as a move on the part of the party making the claim (let’s call her Alice). But I think things that look like a motte-and-bailey can often be the result of the conversational partner (Bob) not making it safe for Alice to concede that her original point was fuzzy or too strong. If Bob will treat Alice’s updating/saying “You’re right, my claim is too strong” as proof of lower status, then the motte-and-bailey move (to backtrack and state she was not trying to make the stronger claim to begin with) becomes much more available and attractive as an option, as it lets her save face/keep status.
This predicts that we would see more motte-and-bailey dynamics in adversarial public discussions where the outcome of the debate amounts to an exchange of status or power, and should be rarer in cases where status is already settled, or in high-trust environments.
From the few times I managed to reflect and catch myself during conversations, I usually do motte-and-bailey without realizing it. It is motivated reasoning from wanting to prove myself correct quickly.