They already have. I have no idea why zoom failed to solve this problem and vrchat succeeded, but it is so. (might be something to do with gamedevs having a better understanding of how to trick content-neutral networks into prioritizing realtime applications, I’ve seen some of them writing about that.)
You already pretty much have eye contact, or like, head contact, it’s good enough for conveying who you’re currently listening to, which covers the practical dimension, and your avatar will guess who you’re looking at and make eye contact with them so the emotional dimension is covered too.
I’m finding it to be surprisingly troublesome that I can’t not make eye contact with people yet. There’s no way to send that signal “I don’t really want/can’t to connect with you”, so I’ve ended up just becoming shy and anxious.
They already have. I have no idea why zoom failed to solve this problem and vrchat succeeded, but it is so. (might be something to do with gamedevs having a better understanding of how to trick content-neutral networks into prioritizing realtime applications, I’ve seen some of them writing about that.)
You already pretty much have eye contact, or like, head contact, it’s good enough for conveying who you’re currently listening to, which covers the practical dimension, and your avatar will guess who you’re looking at and make eye contact with them so the emotional dimension is covered too.
I’m finding it to be surprisingly troublesome that I can’t not make eye contact with people yet. There’s no way to send that signal “I don’t really want/can’t to connect with you”, so I’ve ended up just becoming shy and anxious.