I’ve never heard of a D&Desque universe where that happens. There are worlds which can be described in a vaguely similar way, but there’s always an explicit recipient, whether intended or otherwise, of the thing you’re getting rid of. You can cure a fever by transferring it to someone, or maybe by tossing it out the window for the next person who walks by to get it, but you don’t cure a fever and have some random guy with no connection get it.
I’m sure there are worlds that do this, but it’s not very common at all. And even a world that had it would tell the reader about it, not just use it in an analogy about something else.
I’ve never heard of a D&Desque universe where that happens. There are worlds which can be described in a vaguely similar way, but there’s always an explicit recipient, whether intended or otherwise, of the thing you’re getting rid of. You can cure a fever by transferring it to someone, or maybe by tossing it out the window for the next person who walks by to get it, but you don’t cure a fever and have some random guy with no connection get it.
I’m sure there are worlds that do this, but it’s not very common at all. And even a world that had it would tell the reader about it, not just use it in an analogy about something else.