Conversely, contexts where high-level actions do screen off intent are hard to construct and fragile, and sometimes valuable, therefore precious. For example, you can have a tournament arbiter who enforces the rules completely and accurately. Ze might show disdain or admiration or whatnot towards some players, but if the rules are well-constructed and ze enforces them, in principle the screening-off could be near complete. (Or not, e.g. if the non-verbals nudge players to not bring up rules objections.) On the other hand, if there’s even a small hole in the rules or probability of discretion in enforcement (as there usually is), the screening off is destroyed.
Conversely, contexts where high-level actions do screen off intent are hard to construct and fragile, and sometimes valuable, therefore precious. For example, you can have a tournament arbiter who enforces the rules completely and accurately. Ze might show disdain or admiration or whatnot towards some players, but if the rules are well-constructed and ze enforces them, in principle the screening-off could be near complete. (Or not, e.g. if the non-verbals nudge players to not bring up rules objections.) On the other hand, if there’s even a small hole in the rules or probability of discretion in enforcement (as there usually is), the screening off is destroyed.
If you can make “golems” that transparently, mechanically enforce the rules, you get even more screening off. E.g. a computer-programmed game.