I’m a moderately frequent commenter and very occasional poster here, reading since the beginning.
In the 1970s I studied pure mathematics as an undergraduate and theoretical computer science as a postgrad, and then worked in the latter field for some years. However, I now regard all the work I did there as a waste of time, despite the citation counts, and since around 1996 began to move into more practical areas.
I got interested in control theory and the particular subfield that has been the subject of most of my top-level posts here (intro), and have developed in physical simulation a walking robot based on those principles.
I’ve also developed software for script-driven real time procedural animation of human upper body movement as part of a project for animating deaf sign language. I think it works pretty well, and I’d love to extend it to more general animation for the obvious application area, video games—with all respect to the deaf, animated sign language is very much a niche application. I haven’t had time to seriously work on this, since what actually pays my salary at present is developing finite element methods and software for simulating biological organ growth.
I also wrote the article on artificial languages for the 3rd edition of the Routledge Linguistics Encyclopedia, and was the Klingon consultant for series 7 of “Big Brother”. ghImlu’meH QaQ jaj vaghdich!
I’m currently studying stochastic calculus with a view to figuring out just what, if anything, classical control theory and Bayesian reasoning have to do with each other.
If this sounds like a resume touting for work, it’s intended to. :-)
Excellent idea for a thread.
I’m a moderately frequent commenter and very occasional poster here, reading since the beginning.
In the 1970s I studied pure mathematics as an undergraduate and theoretical computer science as a postgrad, and then worked in the latter field for some years. However, I now regard all the work I did there as a waste of time, despite the citation counts, and since around 1996 began to move into more practical areas.
I got interested in control theory and the particular subfield that has been the subject of most of my top-level posts here (intro), and have developed in physical simulation a walking robot based on those principles.
I’ve also developed software for script-driven real time procedural animation of human upper body movement as part of a project for animating deaf sign language. I think it works pretty well, and I’d love to extend it to more general animation for the obvious application area, video games—with all respect to the deaf, animated sign language is very much a niche application. I haven’t had time to seriously work on this, since what actually pays my salary at present is developing finite element methods and software for simulating biological organ growth.
I also wrote the article on artificial languages for the 3rd edition of the Routledge Linguistics Encyclopedia, and was the Klingon consultant for series 7 of “Big Brother”. ghImlu’meH QaQ jaj vaghdich!
I’m currently studying stochastic calculus with a view to figuring out just what, if anything, classical control theory and Bayesian reasoning have to do with each other.
If this sounds like a resume touting for work, it’s intended to. :-)