Pirate treasure: you’re right that tiebreak information is needed. I’ve added it in now—assume the pirates are spiteful.
Blind maze: nope, it’s a fairly ugly solution.
Prisoners and boxes: yes, you can save all of them. Is the solution to your variant the same as my variant?
Battleships: I’ve found an ugly solution, and I expect it’s the one you intended, but is there anything nicer? Sbe rirel fdhner, pbafvqre rirel cbffvoyr zbirzrag irpgbe, juvpu tvirf hf n ghcyr bs yratgu 4. Gura jr vgrengr guebhtu rirel fhpu ghcyr hfvat qvntbanyvfngvba, naq ng rnpu gvzrfgrc jr pna pnyphyngr jurer n fuvc juvpu fgnegrq ba gung fdhner jbhyq unir raqrq hc ol gur pheerag gvzrfgrc, naq fubbg vg.
Prisoners and boxes: yeah, we are probably thinking of the same solution. Vg vaibyirf gur cebonovyvgl bs svaqvat n x-plpyr va na neovgenel ryrzrag bs gur crezhgngvba tebhc ba a ryrzragf.
Battleships: that’s the intended solution, yes. I don’t know of any nicer one
Pirate treasure: you’re right that tiebreak information is needed. I’ve added it in now—assume the pirates are spiteful.
Blind maze: nope, it’s a fairly ugly solution.
Prisoners and boxes: yes, you can save all of them. Is the solution to your variant the same as my variant?
Battleships: I’ve found an ugly solution, and I expect it’s the one you intended, but is there anything nicer? Sbe rirel fdhner, pbafvqre rirel cbffvoyr zbirzrag irpgbe, juvpu tvirf hf n ghcyr bs yratgu 4. Gura jr vgrengr guebhtu rirel fhpu ghcyr hfvat qvntbanyvfngvba, naq ng rnpu gvzrfgrc jr pna pnyphyngr jurer n fuvc juvpu fgnegrq ba gung fdhner jbhyq unir raqrq hc ol gur pheerag gvzrfgrc, naq fubbg vg.
Prisoners and boxes: yeah, we are probably thinking of the same solution. Vg vaibyirf gur cebonovyvgl bs svaqvat n x-plpyr va na neovgenel ryrzrag bs gur crezhgngvba tebhc ba a ryrzragf.
Battleships: that’s the intended solution, yes. I don’t know of any nicer one