I was proud of the underlying mechanics, which I think managed to get interesting and at-least-a-little-realistic effects to emerge from some simple underlying rules.
The theme...at least managed to make me giggle to myself a little as I was writing it.
When players submitted answers to this, though, several people got tricked into getting themselves killed. Out of five answers, two players took extremely safe approaches. Of the three players who were more daring, one submitted an excellent answer while two managed to trick themselves into submitting answers that were worse than random.
From a certain point of view, this is a valuable learning experience, which could teach people not to take drastic risks on limited data.
But I feel like other scenarios in this genre may have taught that lesson better without shooting quite so many players in the foot.
I have mixed feelings about this scenario.
I was proud of the underlying mechanics, which I think managed to get interesting and at-least-a-little-realistic effects to emerge from some simple underlying rules.
The theme...at least managed to make me giggle to myself a little as I was writing it.
When players submitted answers to this, though, several people got tricked into getting themselves killed. Out of five answers, two players took extremely safe approaches. Of the three players who were more daring, one submitted an excellent answer while two managed to trick themselves into submitting answers that were worse than random.
From a certain point of view, this is a valuable learning experience, which could teach people not to take drastic risks on limited data.
But I feel like other scenarios in this genre may have taught that lesson better without shooting quite so many players in the foot.