I wonder how this was affected by the fact that the overall scenario was in fact zero-sum, in that in order for a strategy to make more copies of itself it had to cause there to be less copies of other strategies?
It would be interesting to see a rematch where each strategy gets one copy of itself in the next generation for every N points it earns in the current generation, with no limit on the total number of copies.
I wonder how this was affected by the fact that the overall scenario was in fact zero-sum, in that in order for a strategy to make more copies of itself it had to cause there to be less copies of other strategies?
It would be interesting to see a rematch where each strategy gets one copy of itself in the next generation for every N points it earns in the current generation, with no limit on the total number of copies.
It would be also very hard to fine-tune the value of N to avoid exponential explosion of population, simulation time and memory requirements.