So what do you do about the growing aversion to information which is unpleasant to learn? This list is incomplete, and I appreciate your help by expanding it.
The underlying problem seems to be something like “System 1 fails to grok that the Map is not the Territory”. So the solution would likely be something that helps S1 grok that.
Possibly helpful things:
Imagine, in as much concrete/experiential detail as possible, the four worlds corresponding to “unpleasant thing is true/false” x “I do/don’t believe the thing”. Or at least the world where “unpleasant thing is true but I don’t believe it”.
The underlying problem seems to be something like “System 1 fails to grok that the Map is not the Territory”. So the solution would likely be something that helps S1 grok that.
Possibly helpful things:
Imagine, in as much concrete/experiential detail as possible, the four worlds corresponding to “unpleasant thing is true/false” x “I do/don’t believe the thing”. Or at least the world where “unpleasant thing is true but I don’t believe it”.
Split and Commit
Leave yourself a line of retreat