A lot of what he writes boils down to: “Do what you love to do” is a bit of a fallacy. Getting really good at something pretty much always involves putting in a ton of work, not all of which will be pleasant. But if you do that and get extremely good at what you do, then you’ll get lots of jobs you’ll enjoy, because 1) being good at what you do is fun and 2) if you provide lots of value to other people, they will provide it back.
IOW, just going after what is the most “fun” when you start doing it probably isn’t the best idea. I wouldn’t take the fact that your CS courses are a bit drudge-y as a slamdunk indicator that you shouldn’t do CS by a long shot.
Also, you may have heard this before, but the video game industry for programmers is kind of a shitshow, because lots of people want to do it, enough so that they’re willing to be paid less and endure crappy conditions. Being an indie developer might be a better bet, if you can make it work; I have no idea what the odds of success there are.
Also, you may have heard this before, but the video game industry for programmers is kind of a shitshow, because lots of people want to do it, enough so that they’re willing to be paid less and endure crappy conditions. Being an indie developer might be a better bet, if you can make it work; I have no idea what the odds of success there are.
I did not know that, thanks.
Anyway, I would rather be involved on the artistic side, but I don’t really know anything about that career path either, so.… ¯|_(ツ)_/¯
It’s no better in the art department. In fact it’s worse because there are fewer career paths out of the industry.
It works out for some people, but you have to be willing to accept relatively low pay and work a TON at the expense of pretty much every other part of your life—exercise, social time, proper sleep, hobbies, meals away from your desk...
I was a programmer in the game industry for 3.5 years and quit just over a year ago. It was exciting, but it wasn’t worth it. I’m much happier now. Let me know if you have questions about my experience.
Consider reading some of Cal Newport’s writing on careers. Here’s a possible starting point.
A lot of what he writes boils down to: “Do what you love to do” is a bit of a fallacy. Getting really good at something pretty much always involves putting in a ton of work, not all of which will be pleasant. But if you do that and get extremely good at what you do, then you’ll get lots of jobs you’ll enjoy, because 1) being good at what you do is fun and 2) if you provide lots of value to other people, they will provide it back.
IOW, just going after what is the most “fun” when you start doing it probably isn’t the best idea. I wouldn’t take the fact that your CS courses are a bit drudge-y as a slamdunk indicator that you shouldn’t do CS by a long shot.
Also, you may have heard this before, but the video game industry for programmers is kind of a shitshow, because lots of people want to do it, enough so that they’re willing to be paid less and endure crappy conditions. Being an indie developer might be a better bet, if you can make it work; I have no idea what the odds of success there are.
I did not know that, thanks.
Anyway, I would rather be involved on the artistic side, but I don’t really know anything about that career path either, so.… ¯|_(ツ)_/¯
It’s no better in the art department. In fact it’s worse because there are fewer career paths out of the industry.
It works out for some people, but you have to be willing to accept relatively low pay and work a TON at the expense of pretty much every other part of your life—exercise, social time, proper sleep, hobbies, meals away from your desk...
I was a programmer in the game industry for 3.5 years and quit just over a year ago. It was exciting, but it wasn’t worth it. I’m much happier now. Let me know if you have questions about my experience.
The iconic “working in video games is awful” story: EA Spouse