Well, not quite. For once, a recent update changed that value (I think it’s only 1.5x as fast when attacking?), and second, I assumed fixed enemy damage rate (a stable situation, whether because the enemy is out of morale or because of averaging over a longer time than the enemy’s typical cycling speed).
Well, not quite. For once, a recent update changed that value (I think it’s only 1.5x as fast when attacking?), and second, I assumed fixed enemy damage rate (a stable situation, whether because the enemy is out of morale or because of averaging over a longer time than the enemy’s typical cycling speed).