Agree that other players having tools, social connections, and intelligence in general all make it much harder to judge when you have the advantage. But I don’t see how this answers the question of “why create underdog bias instead of just increasing the threshold required to attack?”
Strong disagree on the ancient world being zero-sum. A lion eating an antelope harms the antelope far more than it helps the lion. Thog murdering Mog to steal Mog’s meal harms Mog far more than it helps Thog. I think very little in nature is zero-sum.
Agree that other players having tools, social connections, and intelligence in general all make it much harder to judge when you have the advantage. But I don’t see how this answers the question of “why create underdog bias instead of just increasing the threshold required to attack?”
Strong disagree on the ancient world being zero-sum. A lion eating an antelope harms the antelope far more than it helps the lion. Thog murdering Mog to steal Mog’s meal harms Mog far more than it helps Thog. I think very little in nature is zero-sum.