I mostly agree with this comment. My speculative best guess is that the main reason MaNa did better against the revised version of AlphaStar wasn’t due to the vision limitations, but rather some combination of:
MaNa had more time to come up with a good strategy and analyze previous games.
MaNa had more time to warm up, and was generally in a better headspace.
The previous version of AlphaStar was unusually good, and the new version was an entirely new system, so the new version regressed to the mean a bit. (On the dimension “can beat human pros”, even though it was superior on the dimension “can beat other AlphaStar strategies”.)
I mostly agree with this comment. My speculative best guess is that the main reason MaNa did better against the revised version of AlphaStar wasn’t due to the vision limitations, but rather some combination of:
MaNa had more time to come up with a good strategy and analyze previous games.
MaNa had more time to warm up, and was generally in a better headspace.
The previous version of AlphaStar was unusually good, and the new version was an entirely new system, so the new version regressed to the mean a bit. (On the dimension “can beat human pros”, even though it was superior on the dimension “can beat other AlphaStar strategies”.)