Let’s remember that the purpose of this activity is to give to a safe opportunity for you to have social interactions. Hopefully, this will help you be more comfortable with the idea that other people do not interact with you for the purpose of causing you distress. To that extent, beware trivial inconveniences.
Still, losing is no fun—you might not be able to force yourself to keep something that only might be helpful but is not enjoyable. Games have a variety of mechanics for preventing attack the leader mechanics based solely on player reputation.
First, you can anonymize player input. That’s what Apples to Apples does. But it is a light party game (not my cup of tea).
Second, you can restrict the player’s ability to target specific other players. Dominion works that way—generally, attacks target everyone at the table equally.
Third, you can pick games with much higher complexity. One of my favorite games, Brass, is at least an order of magnitude more complex than a simply game like Monopoly. You are unlikely to find that others target you simply because you are smart and analytical when it’s almost a prerequisite to play. In fact, it might be worth some time looking at Boardgamegeek (warning: potential time-sink) to find interesting looking games where your analytic nature is unlikely to make you a target.
I really do think that practice is safe social interactions will provide helpful to you, both because it is providing data to adjust your social predictions and because improving social skills will make you more effective at avoiding unpleasant social interactions.
Let’s remember that the purpose of this activity is to give to a safe opportunity for you to have social interactions. Hopefully, this will help you be more comfortable with the idea that other people do not interact with you for the purpose of causing you distress. To that extent, beware trivial inconveniences.
Still, losing is no fun—you might not be able to force yourself to keep something that only might be helpful but is not enjoyable. Games have a variety of mechanics for preventing attack the leader mechanics based solely on player reputation.
First, you can anonymize player input. That’s what Apples to Apples does. But it is a light party game (not my cup of tea).
Second, you can restrict the player’s ability to target specific other players. Dominion works that way—generally, attacks target everyone at the table equally.
Third, you can pick games with much higher complexity. One of my favorite games, Brass, is at least an order of magnitude more complex than a simply game like Monopoly. You are unlikely to find that others target you simply because you are smart and analytical when it’s almost a prerequisite to play. In fact, it might be worth some time looking at Boardgamegeek (warning: potential time-sink) to find interesting looking games where your analytic nature is unlikely to make you a target.
I really do think that practice is safe social interactions will provide helpful to you, both because it is providing data to adjust your social predictions and because improving social skills will make you more effective at avoiding unpleasant social interactions.