Oh my god if we can get this working with org-mode and habitrpg it will be the ultimate trifecta. And I’ve already got the first two (here).
Seriously this could be amazing. Org-mode and habitrpg are great, but they don’t really solve the problem of what to do next. But with this, you get the data collection power of org mode with the motivational power of habitrpg—then Familiar comes in, looks at your history (clock data, tags, agendas, all of the org mode stuff will be a huge pool of information that it can interact with easily because emacs) and does its thing.
It could tell habitrpg to give you more or less experience for things that are correlated with some emotion you’ve tagged an org mode item with. Or habits that are correlated with less clocked time on certain tasks. If you can tag it org mode you can track it with familiar, and familiar will then controls how habitrpg calculates your experience. Eventually you won’t have that nagging feeling in the back of your head that says “Wow, I’m really just defining my own rewards and difficulty levels, how is this going to actually help me if I can just cheat at any moment?”—Maybe you can still cheat yourself, but Familiar will tell you exactly the extent of your bullshit. It basically solves the biggest problem of gamification! You’ll have to actually fight for your rewards, since Familiar won’t let you get away with getting tons of experience for tasks that are not correlated with anything useful. Sure it won’t be perfectly automated, but it will be close enough.
It could sort your agenda by what you actually might get done vs shit that you keep there because you feel bad about not doing it—and org mode already has a priority system. It could tell you what habits (org-mode has these too) are useful and what you should get rid of.
It could work with magit to get detailed statistics about your commit history and programming patterns.
Or make it work with org-drill to analyze your spaced repetition activity! Imagine, you could have an org-drill file associated with a class you are taking and use it to compare test grades and homework scores and the clocking data from homework tasks. Maybe there is a correlation between certain failing flashcards and your recent test score. Maybe you are spending too much time on SRS review when it’s not really helping. These are things that we usually suspect but won’t act on, and I think seeing some hard numbers, even if they aren’t completely right, will be incredibly liberating. You don’t have to waste cognitive resources worrying about your studying habits or wondering if you are actually stupid, because familiar will tell you! Maybe it could even suggest flashcards at some point, based on commit history or wikipedia reading or google searches.
Maybe some of this is a little far fetched but god would it be fun to dig into.
Maybe some of this is a little far fetched but god would it be fun to dig into.
My sentiment exactly! This seems like the sort of thing that would enable people to seriously improve their lives in a lot of different ways, but there are also many more ways to use it that probably wouldn’t help much or at all. That’s why I’m trying to focus on ease of use—the more people out there experimenting with measuring different things in combination, the sooner everyone gets to benefit from those methods and combinations of measurements that actually do help.
Oh my god if we can get this working with org-mode and habitrpg it will be the ultimate trifecta. And I’ve already got the first two (here).
Seriously this could be amazing. Org-mode and habitrpg are great, but they don’t really solve the problem of what to do next. But with this, you get the data collection power of org mode with the motivational power of habitrpg—then Familiar comes in, looks at your history (clock data, tags, agendas, all of the org mode stuff will be a huge pool of information that it can interact with easily because emacs) and does its thing.
It could tell habitrpg to give you more or less experience for things that are correlated with some emotion you’ve tagged an org mode item with. Or habits that are correlated with less clocked time on certain tasks. If you can tag it org mode you can track it with familiar, and familiar will then controls how habitrpg calculates your experience. Eventually you won’t have that nagging feeling in the back of your head that says “Wow, I’m really just defining my own rewards and difficulty levels, how is this going to actually help me if I can just cheat at any moment?”—Maybe you can still cheat yourself, but Familiar will tell you exactly the extent of your bullshit. It basically solves the biggest problem of gamification! You’ll have to actually fight for your rewards, since Familiar won’t let you get away with getting tons of experience for tasks that are not correlated with anything useful. Sure it won’t be perfectly automated, but it will be close enough.
It could sort your agenda by what you actually might get done vs shit that you keep there because you feel bad about not doing it—and org mode already has a priority system. It could tell you what habits (org-mode has these too) are useful and what you should get rid of.
It could work with magit to get detailed statistics about your commit history and programming patterns.
Or make it work with org-drill to analyze your spaced repetition activity! Imagine, you could have an org-drill file associated with a class you are taking and use it to compare test grades and homework scores and the clocking data from homework tasks. Maybe there is a correlation between certain failing flashcards and your recent test score. Maybe you are spending too much time on SRS review when it’s not really helping. These are things that we usually suspect but won’t act on, and I think seeing some hard numbers, even if they aren’t completely right, will be incredibly liberating. You don’t have to waste cognitive resources worrying about your studying habits or wondering if you are actually stupid, because familiar will tell you! Maybe it could even suggest flashcards at some point, based on commit history or wikipedia reading or google searches.
Maybe some of this is a little far fetched but god would it be fun to dig into.
My sentiment exactly! This seems like the sort of thing that would enable people to seriously improve their lives in a lot of different ways, but there are also many more ways to use it that probably wouldn’t help much or at all. That’s why I’m trying to focus on ease of use—the more people out there experimenting with measuring different things in combination, the sooner everyone gets to benefit from those methods and combinations of measurements that actually do help.