Better robotics could change a lot of those assumptions.
In my youth, I learned to use a ball-and-chain flail as a weapon. Yes, it’s tricky (and hitting yourself somewhere delicate while learning it is no fun) — but it’s a learnable skill. Humans learn to make beds, and that’s even harder. This could even be learned in sim-to-real, if we had good enough physics models of flexible objects coupled to fluid dynamics — and that’s a software problem.
Better robotics could change a lot of those assumptions.
In my youth, I learned to use a ball-and-chain flail as a weapon. Yes, it’s tricky (and hitting yourself somewhere delicate while learning it is no fun) — but it’s a learnable skill. Humans learn to make beds, and that’s even harder. This could even be learned in sim-to-real, if we had good enough physics models of flexible objects coupled to fluid dynamics — and that’s a software problem.