I believe most fun chess variants are those, which have small mutations, but big impacts on the gameplay.
This post is a description of my chess variant idea and a search for volunteers to test it.
1. Normal chess rules apply if not stated otherwise.
2. Each piece is assigned a number, which is called Experience. Its starting value is 1.
3. When a piece with Experience X tries to capture enemy target piece with Experience Y, the probability of success is X/(X+Y).
4. If capture was a success, the attacked piece is taken off the board, the attacking piece is placed on the target square and its Experience is incremented by 1.
5. If capture was a failure, the attacking piece is taken off the board, the attacked piece has its Experience incremented by 1.
“Experience” chess variant.
I believe most fun chess variants are those, which have small mutations, but big impacts on the gameplay.
This post is a description of my chess variant idea and a search for volunteers to test it.
1. Normal chess rules apply if not stated otherwise.
2. Each piece is assigned a number, which is called Experience. Its starting value is 1.
3. When a piece with Experience X tries to capture enemy target piece with Experience Y, the probability of success is X/(X+Y).
4. If capture was a success, the attacked piece is taken off the board, the attacking piece is placed on the target square and its Experience is incremented by 1.
5. If capture was a failure, the attacking piece is taken off the board, the attacked piece has its Experience incremented by 1.
6. Losing your king is a loss.