BusyBeaver might not be predictable, but what about the process of discovering new BB numbers? Especially as our intelligence increases we might start to get a sense of what the space of the activity “discovering new BB numbers” looks like (get a good sense of the various stages, tasks and feelings involved) and then discovering BB number N+1 is just another point in that activity space, and isn’t very exciting.
I think this applies to most classes of activities, once you develop a meta-model for the entire class, you can see the activity as “just” a predictable instance of the class, and that tends to make it less exciting.
One example for me is visiting churches (for their architecture), I can visit a few but then it really gets boring. Since I understand the concept of a church, any new church I see is just another point in church space, yet another variation of the same concept, an instance of a class with slightly different parameters, basically something predictable, that I could have interpolated myself.
In this case the key to novelty might be in instances that expand the concept of what the class is, so that it truly feels novel.
BusyBeaver might not be predictable, but what about the process of discovering new BB numbers? Especially as our intelligence increases we might start to get a sense of what the space of the activity “discovering new BB numbers” looks like (get a good sense of the various stages, tasks and feelings involved) and then discovering BB number N+1 is just another point in that activity space, and isn’t very exciting.
I think this applies to most classes of activities, once you develop a meta-model for the entire class, you can see the activity as “just” a predictable instance of the class, and that tends to make it less exciting.
One example for me is visiting churches (for their architecture), I can visit a few but then it really gets boring. Since I understand the concept of a church, any new church I see is just another point in church space, yet another variation of the same concept, an instance of a class with slightly different parameters, basically something predictable, that I could have interpolated myself.
In this case the key to novelty might be in instances that expand the concept of what the class is, so that it truly feels novel.