At this point you probably know more about it than I do. The reason I brought N-player PDs up, though, is because I expect that many of them are tough nuts to crack and mere iteration doesn’t foster cooperation nearly so easily as in the 2-player version.
At this point you probably know more about it than I do. The reason I brought N-player PDs up, though, is because I expect that many of them are tough nuts to crack and mere iteration doesn’t foster cooperation nearly so easily as in the 2-player version.