Chess. Mistakes in chess usually become noticeable quickly, in just a move or two, and you have no RNG or teammates to blame them on. But to get better you have to acknowledge your mistakes and avoid making the same mistakes again.
i think the problem is that the feedback loop is too long—if you notice a mistake, there is no obvious action, and no immediate feeling of having improved. what you really want is something where you can choose whether or not to notice that you are making a mistake, and choosing to notice gives you immediate positive reinforcement.
Chess. Mistakes in chess usually become noticeable quickly, in just a move or two, and you have no RNG or teammates to blame them on. But to get better you have to acknowledge your mistakes and avoid making the same mistakes again.
i think the problem is that the feedback loop is too long—if you notice a mistake, there is no obvious action, and no immediate feeling of having improved. what you really want is something where you can choose whether or not to notice that you are making a mistake, and choosing to notice gives you immediate positive reinforcement.
Play against a strong chess engine while allowing yourself to undo as many moves as you like at any time and try to find any winning game?
In general I find that I can trace losses in Go games to moments when I acted unvirtuously (e.g. greedily, impatiently, fearfully, arrogantly, etc).
Go is also a long enough game that one mistake seldom sinks you (as long as you’re willing to give up the sunk cost).