Some games do put their finger on the scale, for example you have a first-person shooter where you learn to aim better but you also now have a gun that deals 200 damage per hit, as opposed to your starting gun that dealt 10.
But puzzle-solving games are usually fair, I think.
Some games do put their finger on the scale, for example you have a first-person shooter where you learn to aim better but you also now have a gun that deals 200 damage per hit, as opposed to your starting gun that dealt 10.
But puzzle-solving games are usually fair, I think.