I’ve seen “spam volume” in dating advice, putting out a lot of steam games to appeal to a certain audience (one asset-flippy kind of dev was mentioned as doing that on a YouTube video), and how LLM responses are easy to ask for in a way where you can ask multiple LLM’s and choose what you like (either to confirm accuracy or people who are cycling through a lot of prototype designs). I’m not sure it applies to all domains but the more general “do more = good” seems to obviously replicate.
This would be interesting to me as well to test, but in some of the aspects I am not sure how you’d compare, for example paying unskilled gamedevs to make many small games instead of a big one
I’ve seen “spam volume” in dating advice, putting out a lot of steam games to appeal to a certain audience (one asset-flippy kind of dev was mentioned as doing that on a YouTube video), and how LLM responses are easy to ask for in a way where you can ask multiple LLM’s and choose what you like (either to confirm accuracy or people who are cycling through a lot of prototype designs). I’m not sure it applies to all domains but the more general “do more = good” seems to obviously replicate.
This would be interesting to me as well to test, but in some of the aspects I am not sure how you’d compare, for example paying unskilled gamedevs to make many small games instead of a big one