I would love to make money off of it, and have a revenue model but I would also be willing to do it for free.
My school doesn’t have econ grad students. Also, it wouldn’t be a good career move for a grad student who wanted to become a professor to devote lots of time to this.
So the target market is economics departments at other colleges/universities? You’re are talking essentially about a piece of education software sold to institutions, not to end users/players.
In this case, I think, you’ll have to make a business case for the proposition. I am not sure enough people will find this idea fun enough to contribute their time for free.
Another point: do you really have to develop a new game from scratch? Doing a mod of an existing game or engine is likely to be vastly simpler and cheaper.
Students taking introductory or intermediate microeconomics. Instructors would require their students to play.
Ah, so this is purely non-commercial, a course teaching aid, basically.
Can’t you rope some grad students into doing this?
I would love to make money off of it, and have a revenue model but I would also be willing to do it for free.
My school doesn’t have econ grad students. Also, it wouldn’t be a good career move for a grad student who wanted to become a professor to devote lots of time to this.
So the target market is economics departments at other colleges/universities? You’re are talking essentially about a piece of education software sold to institutions, not to end users/players.
In this case, I think, you’ll have to make a business case for the proposition. I am not sure enough people will find this idea fun enough to contribute their time for free.
Another point: do you really have to develop a new game from scratch? Doing a mod of an existing game or engine is likely to be vastly simpler and cheaper.