Also, SA is specifically useful when the original objective function can be easily evaluated, but its derivatives are too expensive. With SA, you don’t need to compute derivatives or the normalizing constants. You can try quasi-Newton methods and other approaches, but even these are computationally intractable in many cases. There are certain ways in which a problem can be non-convex that makes SA an attractive alternative. In principle, this could be true even in low dimensional problems, meaning that it’s not at all just a question of parallelism. Another thing worth mentioning is that SA lends itself very well to the GPU in some cases where traditional optimizers don’t.
That is what parallel tempering is for.
Also, SA is specifically useful when the original objective function can be easily evaluated, but its derivatives are too expensive. With SA, you don’t need to compute derivatives or the normalizing constants. You can try quasi-Newton methods and other approaches, but even these are computationally intractable in many cases. There are certain ways in which a problem can be non-convex that makes SA an attractive alternative. In principle, this could be true even in low dimensional problems, meaning that it’s not at all just a question of parallelism. Another thing worth mentioning is that SA lends itself very well to the GPU in some cases where traditional optimizers don’t.